Age/Gender: 22, Male
Location: Gloucester, NC
Job: Gamer
I pwn the NewGrounds.
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 1,300 / 1,350
Exp. Rank #: 27,094
Voting Pow.: 5.35 votes
BBS Posts: 16 (0.01 per day)
Flash Reviews: 99
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
99 Reviews | 17 w/ Responses
I normally don't expect much from sprite flashes, just because they're usually not creative, but this one was a nice surprise.
The finale was awesome and unexpected. I'm glad I stuck around for it.
Good work.
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When it was still under judgment?
Anyway, the game itself was mediocre, more of a interactive visualizer for the music, which I guess was the whole point. Not bad as a whole, even if I'm not a fan of the content. Game played alright.
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There are already 9999+1 versions of this game, which is a real shame because you're art is pretty good, and I can assume you're good at programming, as the game worked well enough.
Drawing the lines is a pain. The pieces are not visually unique enough, easy to not see blocks of pieces. Music was meh.
Make a different game, something new and creative. If you can make a Bejeweled clone of this quality then it should be no problem to come up with a new game idea and execute it wonderfully.
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But this was amazing. The animation, the voice acting, the writing, it was great. So much extra in the art, you really went above and beyond. One of the few flashes I've seen that contained political humor that was also a genuine good animation.
Awesome.
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I don't personally dig it, but the movie itself was very well done. Animation was great.
Author's Response:
Thank you, I'm still working on my writing skills, I'll get it right eventually. :)
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The movie itself is kind of pointless, but if you're just learning flash then you're making good progress. You could probably make something neat if you had some more/better art assets to work with.
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It's a decent game of it's type, but the graphics are pretty bad, and the controls feel really gummy. I always end up over or under-shotting when I want to jump to, which leads to frustration early and often. It's possible that that's buy design, but if it is, then it's bad design. You should build difficulty by making intricate and clever levels, not by making it hard to tell the game exactly how high and far you want to jump.
The graphics were bad, but I can't tell if they're bad on purpose, or if they were great-looking pixel art that's just being stretched too far in one direction.
The level editor is nice.
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"I dont tolerate ads inside of flash games"
If you want to make money via ads, start your own site.
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The engine is good, but it's not really that great a game. Add some more varied course design, and make it easier to put when the ball is near the edge of the screen. When the ball gets near the edge of the screen it gets hard to aim and shoot without clicking outside the game.
Good base for a new version though.
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This is really good. Your lead talks to himself a lot, though.
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